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OneShot is an adventure game developed by indie studio Future Cat and published by Degica. Based on a 2014 free version, it was released for Steam on December 8, 2016, and on itch.io on March 12, 2020. A version adapted for consoles, OneShot: World Machine Edition, was released for Nintendo Switch, PlayStation 4, and Xbox One on September 22, 2022.
The game started as freeware; this version was made in a month, and released online on June 30, 2014, by creators Eliza Velasquez and Casey Gu.[14] It was developed as an entry for RPGMakerWeb's 2014 Indie Game Maker Contest, but did not receive any accolades.[15] Unlike the Steam release, this initial version disallowed any further attempts at the game after a single playthrough, and terminated any progress if the player closed the main window outside of save points, hence the game's title.[16] This concept was cut as the developers deemed it too harsh for a paid, full-length product.[17]
The full version of OneShot received \"generally favorable\" reviews for Windows according to review aggregator Metacritic;[28] while the Nintendo Switch World Machine version received \"universal acclaim\".[29] Rock Paper Shotgun writer John Walker said that it was \"completely charming, delightfully written, and extremely clever\",[3] and Louis Stowe of COGConnected described it as \"a completely unexpected wonder\". Charlie Nicholson of New Game Network compared it positively to Undertale and Pony Island, but said that it wasn't \"revolutionary\".[5]
Hardcore Gamer reviewer Spencer Rutledge praised the game's story, stating that \"OneShot effortlessly conveys emotion\".[12] Walker stated that its cast \"nearly always contain[s] a moment that will make you smile\".[3] Both Nicholson and Stowe commended the characterisation of Niko; the latter claiming that whilst playing the game, he genuinely wanted to help them.[6] Opposingly, Nicholson claimed it did not have depth compared to other metafictional games, deeming its cast \"lacking\" and too distant from Niko,[5] and Teikala thought that the alien feel of the game made it difficult to relate to.[30] GameGrin's Ben Robson criticised the full version of the game for forgoing the \"one-shot\" nature of the freeware version, claiming that the ability to play the game multiple times took away from its themes.[16] 1e1e36bf2d