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Although Manning struggled with consistency throughout much of his career, he is recognized for twice leading the Giants to underdog Super Bowl victories against the New England Patriots' dynasty in Super Bowl XLII and Super Bowl XLVI.[3] The former, which saw the wild card Giants defeat a Patriots team that was the first to win all 16 regular season games, is regarded as one of the greatest sports upsets of all time.[4][5] Manning was named Most Valuable Player in both championships, making him one of five players to have multiple Super Bowl MVP awards.
As the Giants' starting quarterback from 2004 to 2019, Manning holds the franchise records for passing yards, touchdown passes, and completions.[6] Never missing a game due to injury, he started 210 consecutive games from 2004 to 2017, the third-longest consecutive starts streak by an NFL quarterback. Manning ranks 10th all-time in passing yards and 10th in touchdowns.[7]
Eli and Peyton Manning joined ESPN as an NFL analyst for the 2021 season, calling nine games during the season on an alternate broadcast called the Manningcast.[342] The show features segments with special guest stars from entertainment, politics, and sports while the Manning brothers watch the game.[343] In addition, he currently hosts \"Eli's Places\" for ESPN+, where he \"travel[s] to some of the most well-known and historic college football establishments and meet with giants in the sport to better understand what makes college football such a national sensation.\"[344] He also received a nickname \"Human Carbon Monoxide\" or HCM from The Rock due to him not having a nickname unlike his brother Peyton \"The Sheriff\" Manning and Dwayne \"The Rock\" Johnson.[345]
The Merchant Alliance is one of the major Trading Companies in Sea of Thieves. Every Outpost Dock houses a Merchant Alliance Representative willing to recruit new Merchants and send them on increasingly challenging Merchant Alliance Voyages for various Commodity Crates. The Alliance will accept any Crates, Gunpowder Barrels or Mermaid Gems for Gold and Reputation with the Company, willing to pay almost 10 times as much for any Commodities that are sold on Commission.
The Merchant Alliance is one of the longest standing companies on the seas.[1] They mostly deal in Trade Goods, either living or other valuable commodities, which are purchased from adventuring pirates who pick them up during their voyages. Their business model consists of customers making an order to the alliance, and the alliance getting the wares by ordering it from pirates. Some of the alliance merchants also take orders of \"Special\" wares, but it mostly depends on whether or not the salesperson wants to deal in illegal goods rather than what the company stands for.
Merchant Voyages can be bought from Senior Traders on the docks at every Outpost.The Merchant Alliance sends Player Pirates on three types of Merchant Voyages: Trade Good Commissions, Cargo Run Voyages, and Lost Shipment Voyages. The First requires Players to find and deliver specific Trade Goods to specific Senior Traders at Outposts in a set amount of time. These can either be Animals or Gunpowder Barrels. There are three types of commissioned Animals: Chicken, Pigs and Snakes. These have to be caught in Cages provided by the Senior Trader NPCs and taken care of until delivered. Gunpowder Barrels can be found on Fortresses or randomly on Islands.The Second requires Players to pick up Cargo Crates from a Seapost, Outpost or Large Island NPC and deliver it in time and good condition to another NPC. The Third requires Players to track down lost ships using the ship's route and recover the manifests onboard.
In addition to Voyages sold by Senior Traders, Trade Good Commissions and Cargo Crate requisitions can sometimes be found from beached or floating Messages in Bottles or as Mysterious Parchments in Barrels. The Cargo requisitions act identically to Cargo Runs. The Trade Good Commissions, however require the Players to either find or get one of the three Supply Crates from Senior Traders and fill them with Resources or just bring in a Gunpowder Barrel. Animal requisitions are unique to Voyages purchased from Senior Traders, whereas the Supply Crates are unique to Voyages found from other sources.
Merchant Alliance Reputation is used to level up and earn higher Promotion Ranks with the Trading Company. Merchant Alliance Reputation is earned every time a relevant Treasure Item (See above) is sold to the Senior Traders on the Docks of Outposts (Crew-wide). Each Treasure item is worth a set amount of Reputation, which is separate from the item's Gold or Emissary Value. Players can also earn Reputation with the Merchants by completing Commendations for the Company (Individual) or lowering a higher than Emissary Grade II Merchant Alliance Emissary Flag at the Merchant Alliance Emissary Table (Crew-wide). Crews representing the Merchants as an Emissary will get increased Reputation gains with each Emissary Grade. The Merchant Alliance has 75 Reputation levels in total.
Any players wishing to represent the Merchant Alliance on the open seas can do so by becoming a Merchant Alliance Emissary. To hoist a Merchant Alliance Emissary Flag, Players must first purchase it from any Company Representative for 20000 Gold once they have achieved the level 15 Rank of Merchant Cadet. Player Crews can vote to raise a Company Emissary Flag at the Company's Emissary Table. Merchant Alliance Emissary Tables can be found inside every Merchant Alliance Dock at Outposts. Once voted upon, the Crew's Ship will receive two Company themed Flags on their Ships to designate their Emissary status: a big Flag on the back of the ship and a Pennant on top of the Crow's Nest. These Flags will signify the Emissary Ship's current Emissary Grade and will change as the Crew progresses through these Grades. Merchant Alliance Emissary Flags are Blue and Silver and will play a distinct tune when viewed from a Spyglass by other Crews. When an Emissary Ship sinks or is scuttled, the Emissary Flag will be lost along with any earned Grade progress. The Broken Emissary Flags that float up from the sunk ship can be sold to The Servant of the Flame at The Reaper's Hideout. When Crews vote to lower their own Emissary Flag, they earn large sums of Gold and Reputation with the Emissary Company (only after Grade 2).
Every Merchant Alliance Emissary will start out at Emissary Grade I and be able to progress up to Grade V. These Grades are displayed on the Ship's Emissary Flags. Players can also check their Emissary Grade progress by using the Equipment Radial Menu or opening up their Reputation tab at the Pirate Menu.
With each Emissary Grade, players will receive greater Rewards, Merchant Alliance Reputation and Emissary Value for any sold Crates, Gunpowder Barrels or Mermaid Gems. Note that Players do not get Emissary Grade Reputation from selling Items to the company, unless the items are to be delivered as a part of a Quest or Voyage. The following is a chart of the reward and value multiplier of Emissary Grades:
Once Crews have reached Emissary Grade V when sailing as an Merchant Alliance Emissary, they will be eligible for an Merchant Alliance Emissary Quest. Only one Quest can be claimed per Crew per Emissary Run. This means that if players want to receive more Emissary Quests, they will have to reset their Emissary progress and work their way back up to Grade V again.
The Merchant Alliance Emissary Quest gives all Players of the Crew 2 Cargo Maps with 10 Cargo Crates each that need to be delivered within a month in-game time. Players can easily work their way back up to Emissary Grade V with the Quest alone if they decide to turn in their previous Grade V flag to the Company and start over from Grade I. Once back at Grade V, the crews can claim another Emissary Quest and repeat the process.
Merchant Alliance Emissary Value is earned every time a Crew sells a Treasure item to any Order Representatives while flying a Merchant Alliance Emissary Flag. Each Crate and Mermaid Gem has a set base Emissary Value (which is increased for items sold on Commissions or in better conditions). Crews get increased Emissary Value the higher the Grade of their Emissary Flag. When selling Treasure as a Grade V Emissary, the Emissary Value is doubled (see above chart for the multipliers). Emissary Value acts as a Player Pirate's individual scoreboard with a Trading Company.
A player's Emissary Value is counted in their Emissary Ledger, which divides all of the Company's Emissaries into four Ranks based on their total Emissary Value. Each Emissary Rank accounts for a percentage of the Company's total Emissary Value holders. A single Emissary Ledger scoreboard remains active for one month, after which it will be closed and reset. At the close of a Ledger, every Player Pirate to place in the first or second top tier will be rewarded with exclusive Company Sails.
Age: 57Occupation: Medical records director and lead admissions coordinating assistantPlace of Work: Queen Anne Healthcare and Swedish Medical Center-First Hill, both in SeattleDate of Death: June 12, 2020
Mazzarella showed that same compassion with her husband, Ronnie Mazzarella, and daughters, Hailey and Kristina. She never missed an opportunity to tell her daughters how proud they made her, Jedlicka said.
Most recently, Anderson-Davis worked as an admission and discharge nurse at a senior living community. Her mother, Edna Anderson, said that Anderson-Davis was concerned about residents who returned to the facility after visiting Florida (it has since banned reentry for residents who spent time away).
Even after several residents tested positive for the coronavirus, Hughes dismissed her worsening cough as allergies or bronchitis. The nursing home was short on help and she wanted to serve her patients, Brie said.
Dr. J. Ronald Verrier, a surgeon at St. Barnabas Hospital in the Bronx, spent the final weeks of his audac